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BJ-TYZ

Solo practice · FREE PLAY

Declaration Practice

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Game guide · BJ-TYZ

Making your first moves in Declaration Practice

Take a moment to read the table. Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Treat this as a chance to practise one rule. Start a 10-question session. Read the visible rule label and wild rank, if shown. Return to the explanation when a decision is unclear.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

One thing to notice as you play

Work at your own pace. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Check the relevant controls before continuing.

What you are aiming for

Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. Use the rule sheet as a reference.

From the start of a round

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Your inputs

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take the next action only when the current step is clear. Treat this as a chance to practise one rule.

A closer look at one example

Example hand: 9♦ J♥ Q♠ 8♥ 10♦ 8♦ 9♦ 4♠ 8♣ 6♥ 9♠ J♣ 9♥. Wild rank 6. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 50 points. Use another round to revisit a decision.

Avoid this misunderstanding

Before making a move, check the cards in view. Do not judge only the best three cards; every remaining card matters. Use another round to revisit a decision.

Common questions

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Keep the active rule in mind. Return to the explanation when a decision is unclear.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. A clear plan starts with the current position. Use another round to revisit a decision.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Begin with the objective. Use another round to revisit a decision.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Work at your own pace. The same rule applies on a phone and on a computer.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Before making a move, check the cards in view. Check the relevant controls before continuing.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Begin with the objective. Check the relevant controls before continuing.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Before making a move, check the cards in view. Check the relevant controls before continuing.

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