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BJ-TYZ

RULES & PRACTICE

How to Play Netwalk

Play Netwalk ↗

Game guide · BJ-TYZ

Netwalk: from controls to your first round

Begin with the basic rule, then follow the result of your action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new 5×5 network is created and its tiles are rotated.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

Practice beyond the first move

Use the controls beside the game rather than guessing the rules. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.

The goal to keep in mind

Use the controls beside the game rather than guessing the rules. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move.

Work through the instructions

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

The controls to know

Begin with the basic rule, then follow the result of your action. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout.

A useful example

Read the position before choosing your next action. A tile with north and east cables connects only to matching south and west cables on those neighbours.

A common point of confusion

Check the rule below as you play. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected.

Read these answers for extra help

For this game, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Scores here do not represent cash or prizes.

During a round, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The instructions above use these same rules.

For this game, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. The game is played locally in your browser.

When I start, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Use the labelled controls for your next action.

On this page, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. Keep the current game state in view while applying this rule.

On this page, how many people can play here?

Solo. This is local browser play, not internet matchmaking. Keep the current game state in view while applying this rule.

During a round, why are some tiles green?

They have a chain of matching cable ends to the central server. You can start a new round from the game controls.

When I start, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. No download or player account is required.

When I start, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. No download or player account is required.

For this game, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. No download or player account is required.

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